Windows 7 that we had to support as a lot of our enterprise customers have stuck to using it, and were not so eager to switch (meaning no DX12, as it requires at least Win10). Unclear profit regarding performance - neither of these APIs offered any significant performance gain at first (resulting in low motivation to support them). No new libraries, technologies, and tools for DX12 and Vulkan at the beginning. Negative experience of porting AAA games, that suffered from driver problems (occasional freezes, application crashes, unstable behavior, etc.). Poor support from vendors at early stages, half-baked drivers were ranged from very unstable to almost non-functional (sometimes Vulkan drivers were calling OpenGL commands inside). Low quality of drivers - it's no secret that it is the driver that defines performance and reliability of any graphics API for the end user. One might ask: why waiting for so long, DX12 is there since 2015 and Vulkan came out in 2016? Well, there were reasons for that: This release brings you long-awaited double precision in Community edition, Vulkan and DX12 support (experimental), a new Texture Editor along with a huge pack of Editor improvements including API for assets management, as well as IG updates, rendering improvements, and a lot more.Īnother couple of things that you have waited for and requested many times - experimental DirectX 12 and Vulkan versions of the engine are available for everyone starting from 2.16. If you don't have the new version, please download it and install. Notice: UNIGINE 2.16 is intended for use with the new SDK Browser v2 (not supported in the old SDK Browser). ROS (Robot Operating System) integration. Renderer improvements: screen-space reflections, bloom, motion blur, camera effects, etc.īetter streaming and other Landscape Terrain updates. Material graph editor: support for post effects and water decals, other improvements. DirectX 12 and Vulkan API support (experimental).
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